The short review of Silent Hall, the debut fantasy novel
from N.S. Dolkart, is that it has a lot going for it. It’s ambitious, imaginative and innovative.
There’s some rough around the edges structure and some of the characterisation
felt a bit abrupt, but overall, it’s a clever, interesting story, and a great
start to a series.
The world – well, it’s a world of divinities. The liminal
space between the divine and the human is very thin. They’re real, and able to
act in the world. They also have a tendency to hold grudges, and play
favourites. Nations, and people, attract the patronage or wrath of their gods.
Their presence is a core feature of the world, and that reality is woven skilfully
through the text – from casual imprecations, to desires not to attract divine
attention, to soaring acts of grand majesty and smaller, more intimate
violence. There’s a tapestry of human history here as well, though that tends
to be uncovered by allusion. It’s a world that has known great empires, now
dispersed. Where the gods themselves once made war. A lot of the lore gets
thrown at the characters, and some of it sticks – to both them and us. It can
be a lot to take in, but by the end of the story, it does feel like a living,
breathing world.
On a more immediate level, we see a lot of the world from
the ground up, as the characters we’re following tramp around it. From wizard
towers to terrifying woods we go, or through the tumult of an island on the
verge of its annual celebration of the sea. Each locale has its charms, and if
they do feel slightly too well delineated (‘the forest place, the city place,
the cave place’…), they’re well described, and the details brings each location
wonderfully to life. Sure, the cave place is a bit…cavey, but those caves are deep,
dark, and chill-inducing. Dolkhart excels at differentiating his locales, and
giving them enough information to let us draw the detail in for ourselves. The
world, in sum, feels real.
The world is a stage though, for the characters. Here we get
a proper ensemble, all young people, all separated from their families,
entering a new world together, mostly by happenstance. And they all work.
Different as they are, they all feel like people. Argumentative, yes.
Emotionally fragile, for sure. Bloody minded? Absolutely. But that’s what makes
them believable. They all fulfil different roles in the group, but have a
dynamic of slowly dawning trust which makes for compelling reading.
They’re a nice bunch, and you have to appreciate a group
that, when it interacts with a problem, doesn’t immediately attempt to stab it.
There’s room here for thinkers, for people who don’t want to fight, because it
turns out that fighting gets people killed. On the other hand, there’s also
some absolutely top-notch fight scenes, filled with an energy which made
flipping pages to find out what happened next an absolute joy.
The plot? Well, I won’t spoil it, but there’s a lot of
hunting for various macguffins. Which isn’t a bad thing. It lets us into the
world. It lets us see how the characters react, to that world, to each other,
and to the increasingly large bushel of questions that they carry around with
them. I’ll say this though – as a
journey novel, this one works. You want the characters to reach their
destination, sure, but the journey itself carries the heart of the story. It’s
good stuff.
That’s really what Silent Hall is. It’s well-crafted
fantasy, which takes some familiar elements and puts a new spin on them, then
blends that with an original world and some cracking characterisation, and lets
rip. It’s a good start to a new series, and I, for one, will be looking to see
where it goes next.
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