The City of Ice is the second in K.M. McKinley’s “The Gates
of the World” series. We reviewed the first, “The Iron Ship” a while ago. It
impressed with a sprawling and imaginative geography, as well as a social
setting which was, at the very least, intriguing, whilst providing an enormous
cast of well drawn characters to populate the world; it was a tour-de-force for
the imagination, if a little lacking in focus. The City of Ice works hard to pare things back to a
manageable level, and it succeeds – at least most of the time.
There continue to be a multitude of point-of-view characters.
Several of the family Kressind are only available for key scenes, but others
have an ongoing role in the narrative. There’s the heiress, determined to
provide for those working in her mills, coming slowly around to unionisation as
a binder for being humanitarian. There’s the speaker-to-the-dead, investigating
why the recently deceased are stronger and more determined to hang around and
make trouble for their descendants. Then there’s the shipwright, the man who
built a craft of iron which is able to ross polar oceans, toward a purported
hidden city. These are the Kressind
siblings with the clearest roles; it’s interesting to see the Speaker wrestle
with his conscience, a man determined to do the right thing – though perhaps
not at any cost. He’s tenacious, determined to think things through – but has a
willingness to compromise growing from the pressures on his character which is
interesting to watch. By contrast, there’s the efforts by his sister to act as
a focal point for labour rights. Here is someone insecure in their own
heritage, but determined to forge onward, to take an aggressive role and lock
down what they see as the right thing to do – via direct action and politivs,
when required.
Both feel overshadowed by the engineer, the Kressind who created
the impossible – a self propelled craft powered by magic, driving through the
arctic seas in search of a lost city. There’s a certain idealism, and an
Indiana-Jones quality to his ideals, which makes these sections especially
piquant.
The Kressinds are joined by a large supporting cast, from
the seemingly friendly but potentially lethal fae-esque creatures (one asks
their putative master not to release them, because then the fae will be free to
murder them), through mages, whose strength is based on their ability to shape
reality to fit their perceptions, to the alien Morfaan, a seemingly advanced
species, the remnants of whom are, at the very least, damaged, and may not be
as benevolent as they appear.
The result of which is, there’s a lot of fabulous character
building on display here. It’s a diverse, complex cast, and the ties between
friends and relatives are believably done, and just as fraught as you might
expect.
The world is at least as broad as it was from the first
book; but there’s a tighter focus here – the most memorable environs are those
of the tundra surrounding the titular City of Ice. Its to McKinley’s credit
that she can bring us a thriving urban cityscape, an urban metropolis brought
together by expectation, a thronging mass of humanity, each individual part of
a whole – and also the stark white of a polar region, populated by a small band
of explorers, on the hard edge between life and slow starvation; both are
plausible, and both feel real – the muttering heat of a city before the arrival
of an expected sign, the hard deals and cut-throat politics – and the stark
simplicity of the ice, driving towards and unknowable, seemingly impossible
goal – in all cases, this is a world which lives and breathes, I’d love to see
more of it, but as with the previous book in the series, I’m sure more will
become available as the story continues.
The plot is, at least seemingly, more focused than the first
book. We’re following an expedition toward a polar region on their quest, and
tracking the Kressinds as they meddle in the politics of their region.
Gradually, the feeling that there is more at stake becomes more concrete –
though as always with the acquisition of knowledge, there’s a price to pay.
This is a book with significant emotional depth, which is unafraid to explore
both joy and sorrow, in the broader and the micro states – and the consequences
that both can wreak on families. There’s
some interesting revelations here, chasing up hints left in the first book –
and some explosive and cleverly defined magic as well. There’s duels, which I
admit I sat through with heart in mouth – and compromises, and alliances and
stark betrayals.
In the end, this is an excellent sequel, ne which delivers
on the promise of its predecessor. It may lose some mystique by beginning to
explain some of the mysteries left by the previous volume, but it’s a tighter
and better crafted volume overall – and a fascinating addition to the series.
You’d need to read the first volume to really keep track of what’s going on –
but having done so, this second volume gives you access to rich characters, in
a vivid and convincing world – and I, for one, want to know where they go next.