Fall or, Dodge in Hell is the latest (rather
awkwardly titled) novel from Neal Stephenson, who has a reputation for writing
novels full of big ideas, laid out in interesting ways. If you’re new to
Stephenson’s work, or you’re a long time reader coming in to see if this one’s
worth taking a look at, let me see if I can help.
First of all, the answer is yes.
Yes.
This is vintage Stephenson, in several senses.
First: It’s a book so thick you could probably use it to
stun livestock. That’s somewhat ameliorated if you’re reading the ebook, but be
aware, up front, that this one is a doorstop, and it’s probably going to
require some time commitment.
Second: Yes, this involves some of the same characters as
one of Stephenson’s previous works, Reamde. Arguably, they’re not the
centrepiece of the text, which sprawls across geographies and generations with
equal aplomb. But they’re there, and if you’ve read Reamde then there’s
some nice callbacks and thematic notes for you. If you haven’t, don’t panic! The
story works perfectly well as a standalone. Speaking of which: This is a story
with two broad strands.
The first of those is in what we’ll nominally call the
real world, a near future not too many steps from our own. Here, the narrative homes in on the idea of
information flow. The United States is defined no longer by its geography, but
by the types of information that its citizens imbibe, consuming their media
with varying editorial slants, advances in technology allowing them to
experience reality as they perceive it, rather than as it may actually be.
Urban centres and core agricultural areas seem to be largely members of the
“reality based community”; outside of these are lawless wastelands, people
poisoned by memes, shaped by the ravings of the internet into warlords or
shapeless wrecks of ideological polarisation. Stephenson, always a creator of
masterful prose, manages to make this world seem real, its rural areas
navigated by gun-laden pickups as plausible as the towering urban enclaves
reached by self-driving cars that won’t go off the Interstate system into the
potentially dangerous backwoods. It’s still a bit on the nose, honestly.
Stephenson has looked at the power of ideas and ideology before, in the seminal
Snow Crash, and expands on that here. How people shape themselves around
an idea is explored, and the ways in which feedback allows people to change a
concept even as it alters them, also.
This is a compelling, believable near-future, filled with
plausible characters, whom it is easy to empathise and sympathise with. That includes,
to an extent, even the less-than-heroic ones, those whose self interest and
selfishness is at odds with the more egalitarian space most of the protagonists
inhabit. But even those “baddies” if you will are so because they want to shape
the future mindset of humanity, to take it out of the comfortable mould in
which it has sat for so long, and give it the freedom to become something new.
Of course, they do this, in part, by being terrible people. Both protagonists
and their adversaries are vividly detailed, and feel like personalities rather
than cutouts.
However, whilst this word is intricate and believable, the
text is not satisfied. It shows us a world on the edge of some sort of
informational meme-pocalypse, and then throws in something else entirely.
Immortality.
Well, something like it. The idea of scribing the patterns
of the brain, and deploying them into a virtual world. In typical Stephenson
style, this is lavishly and painstakingly described – both the process by which
the events occur, and the world which the bodiless souls begin to inhabit.
Parallels with Genesis are both inevitable and seemingly intentional; whether
that’s a narrative device, or the subconscious shaping of now-virtual minds is
left as an exercise for the reader. Still, as the near-future and the virtual
world run in parallel, as each becomes accustomed to or even aware of the
other, we find a rich and complex universe, where the big questions are at
least being asked, and perhaps answered.
That fantasy world, that virtual space that is as real as
the real, is the home for much of the latter half of the text, which feels more
fantasy than science-fiction. For all that, it’s a living, breathing world, and
one whose characters are firmly seated in their universe, and whole in themselves.
Stephenson has given us a playground here, a wide open world
of infinite possibility, stocked with characters whose lives, in and out of the
virtual, feel extremely real.
The plot…well, it’s something. It sprawls across the pages
of the text, roots drilling down into subtext and metaphor, understanding
sometimes easily present, at times obfuscated beyond the ken of the reader.
It’s a dense read, and one which requires a bit of thought. At times, it seems
too self involved, too far absorbed in its own cleverness. For all that,
though, it has a story which grabs hold, which carries you across oceans and
continents, and brooks no dismissal. It has a story which gives you people to
care about, and I,, for one, did so. It’s a story where the stakes are never
less than real, never less than personal – and that kept me turning the pages.
On that basis, it’s a deep, complex narrative, one rich in
subtext, meaning and metaphor, one which asks the big questions, but also isn’t
afraid of kicking arse and taking names when necessary. It’s one to approach
when you have time for a tome, and space to absorb some overwrought ideas, but
for all that, it’s a fascinating read.
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