The Way of the Shield is the start of a new fantasy series
from Marshall Ryan Maresca. It shares a setting with his other series – the sprawling
metropolis of Maradaine, populated by mages, vigilantes, police investigators,
criminals, cults, politicians – and now, knights.
The centre of the narrative is Dayne. Dayne is a member of
the Tarian order, a group of heavily armed individuals with a code. There used
to be more of these orders, but they’ve been slowly subsumed into the army and
other government initiatives over the years, and now only the Tarians and one
of the others are left. Dayne is an exemplar of Tarian values – keen to help
those who can’t help themselves, and to protect lives. He has a degree of guilt
for his inability to stop the deaths of those tht he’s protected in the past –
but the Tarians demand he gets up in the morning, picks up his shield, and goes
on to see what’s text.
Dayne is almost worryingly wholesome. He’s perpetually
self-deprecating and self-punishing, at the same time as he lvies up to all the
higher ideals of his order. A nice guy, but stern – a paladin in the making.
Fortunately, perhaps, he’s backed up by a posse of other characters with their
own flaws, I particularly enjoyed his friendship with a group of
newspaper-folk, which provided the opportunity for exposition, some charmingly
sharp witty banter, and a chance to explore the subtext of the role of the
press in a less-than-free society.
Because that’s what Maradaine is, to be sure. It’s a
metropolis, a city whose economy is thriving, whose people are surging through
the streets. But it’s a city whose body politic is moribund. There’s a king who
seems absent, and a parliament populated by the rich, the venal, the power
hungry, or some combination of all three. Parliament represents the people, as
long as the people are people like themselves – and that leaves those outside
their circle fuming and aware of the injustice. If you can vote, but your vote will
bring in one of two identical candidates – then where’s the choice? The Maradaine
electorate is on the boil; the air of the city thick with tension.
Into thishotpot of havoc slides a conspiracy – I won’t get
into details here, but they plan to change Maradaine’s politics, they would
claim for the better. If the detailed, in-depth world-building is one of this
book’s strengths, another is its antagonists; their goals are, if not laudable,
at least understandable in a world of realpolitik.
If their means are unpleasant, involving riots, deaths, assassinations,
they’re backed by the pragmatic service of an achievable goal. These are not
villains in their own minds, and we get some exposure to their point of view.
In another book, they might even serve as the heroes; here
though, they are reflected in Dayne’s moral certitude, and found wanting. That
said, Dayne’s not on his own; he’s backed by a Tarian trainee, and her attitude
can mostly be described a stubborn and fierce. In between debates with the
press-gang, seeing her work with Dayne is a joy. The fights are gloriously choreographed
and kinetically hefty; you’ll taste the iron in the back of your throat, and
slip on the blood on the floor from the drawn blades.
This is an adventure story. Dayne throws himself into
righting wrongs, almost by accident. If he carries his own guilt, that just
makes him more genuine. Despite his competence, his relative youth seems to leave
him emotionally vulnerable in a city filled with movers and shakers with less
moral rectitude and more emotional armour. But Dayne does right wrongs, and
does so with a force of personality which you can feel pervading every word on
the page. This is a story of heroes. Dayne, for sure, the moral beacon. But his
friends bear him up, and keep hom facing in the right direction. His trainee –
well, she’s amazing. Stubborn, forceful, confident in her own capability,
refusing to take any crap from anyone. If Dayne is the centre, the spine of the
story, she and his other friends are the muscles.
It's a poitical story, one which both demands and rewards
your attention. It’s a personal story, dealing with pain, loss, heartbreak and
forgiveness. It’s a story about morality, about sacrifice, about what people
want from life. It’s a fun story – there’s quips, swordfights, chases through
the streets. It’s a compelling, convincing work of fantasy, and a worthy
addition to the rich tapestry that is the works of Maradaine. Pick it up, give
it a try – you won’t be disappointed.
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