Redemption’s Blade: After the War is a fantasy novel by
Adrian Tchaikovsky. It’s also a novel about consequences. About the stark human
costs of conflict, and of choices made by those on all sides of that conflict.
It’s a story where the great battle of an age has bee fought and won, the
bodies of heroes left discarded in the fields. The great enemy is defeated, but
smaller ones remain. It’s a story about how we’re shaped by war, or perhaps let
it shape us. Even a victory has costs, and restitution.
Don’t get me wrong. In between the larger themes, there’s a lot of other cool stuff in here. A sword which can cut through
anything. Moral dilemma’s. Demi-gods striding the earth. Duels that carry the
clash of steel, and a narrative which makes that steel sing. But this is a book
about people, about attitude and, yes, about consequences.
Our view into this world is that of Celestaine. Celestaine
is a Hero, at least as far as the world is concerned. She killed a dragon. She
helped kill the archenemy who would throw the world under his twisted, raging
boot. Some time later, Celestaine is asking questions. Not about whether
removing the enemy was the right thing to do, but the follow-up. The land is
shattered by war; many of the old social cohesions have broken down. The armies
of the Dark Lord are broken and contained, but still around, and nobody seems
quite sure what to do about them. There’s a tide of populism and intolerance,
as religions of the vanished gods try and keep control, struggling to justify
their existence in the absence of the objects of their faith. If the war was an
epic struggle filled with great martial deeds, this is a land in need of
something quieter, a heroism which heals.
Celestaine is making an effort to be
that hero. Ridden by survivor’s guilt, she’s looking for a purpose, a way to
help fix a land which she takes some blame for having broken. For all of the
lost friends and lost potential, and the dream of a land which once was – for
all of those things and more, Celestaine takes the blame. That said, if she’s
emotionally damaged, wrung out and exhausted by the reconstruction reality
after the glory has passed, she’s still kicking serious arse. With a sword that
cuts through anything and a low tolerance for other people’s crap, she’s a
force to be reckoned with. Celestaine is a real pleasure to read, because with
all of her baggage, she doesn’t consider herself a hero – but striving
alongside that baggage, doing the right thing in spite of it, putting in an
effort to make things right, to earn her own survival – it gives her the
potential to do heroic things, for the right reasons. Suffering from combat
fatigue and stress, alongside her emotional trauma, sometimes Celestaine is a
tough read – but she feels like a person. One that has seen and done some
pretty terrible things, now trying to keep on doing the right thing.
There are others of course – from cowardly godlings to comically
scheming collectors of arcane artifacts. From ex-servants of a great enemy, now
making their own way in the world, to old companions(and old enemies) gone
astray. I hold a special place in my heart for theex-soldiersof the enemy.
Discriminated against and eyed with something between hostility and suspicion
by the populace, they’re setting out to make their dreams real, and perhaps to
integrate further into the larger world. Its in their nature to fight, and
they’re determined to build instead. That they’re charming, funny, and can pick
up a person and club them with nearby scenery are all added benefits. I guess
what I’m saying is, the characterisation is top notch. Each character brings
their own unique perspective to the whole, and they also carry emotional weight
– of survival, of slavery, of performing atrocities, or being victims of one.
Some of the villains, as it were, are sympathetic, their actions driven by what
they think of as necessity, heroes in their own story. Others are just out and
out nasty, which makes their appearance on the page a shudderingly terrible
delight.
The plot? Well, it’s a quest, of sorts. In one way, it’s a
simple thing, finding a magical artefact, a Macguffin to right wrongs. But in
another, it’s a personal journey – for Celestaine, as well as her friends and
enemies. Moving from place to place they see the consequences and costs of
conflict, and learn about themselves along with the world. This is an
incredibly thoughtful work, beneath the swords, questing and heroism. It looks
beneath those things, at the price, at the human cost, at the sleepless nights,
at the efforts to re-raise a razed village, or to maintain faith in a world now
inimical to it. That said, there’s also a lot of absolutely pitch perfect
dialogue, some properly explosive magic, and even the odd sword fight. There’s
blades, magic and quips in plenty, and those will keep you turning pages – but
the deeper themes, of struggle, loss, survival, rebuilding and, yes,
redemption, will mean you can’t put the book down until the very end. It’s hard,
it’s emotional. It’s funny and grand and rather human – and all of that makes
it a brilliant book, which I recommend without hesitation.
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