The Last Mortal Bond is the third and final book in Brian Staveley’s Chronicles of the Unhewn Throne series. It brings fire, blood and iron to a series not short on any of the above. There’s some interesting discussions around morality and the nature of humanity, some truly explosive magic, and characters that are convincing in their humanity – or otherwise.
There’s a lot of great stuff here. Adare, an Empress who had already shown her ability to make tough decisions in the previous book, is raked over the coals again in this one. She spends most of the book scheming, in one fashion or other, either to take or maintain control over the various factions of her riven Empire, whilst trying to deal with external threats as well. We’ve been watching Adare maturing into the role that she seized for herself, and her presence and ruthless skill at politics is a pleasure to watch. This hardening of character comes alongside a slow loss of certainty – she’s more cynical about acting as a prophet and religious icon, and seems to be searching for some certainty in her faith. Both of these shifts are drawn well, and she feels like a fully rounded, highly conflicted person – especially dealing with the fallout from her actions at the close of the second book. It’s to Staveley’s credit that we can feel these flaws and her struggles with them, a character given emotional resonance by conflict.
We also spend quite a lot of time with Kaden; his time with the Shin monks having left him able to drop into and out of a state of emotionless logic, he starts off this book involved in politics and trying to protect those closest to him. But over the course of the text, he spends a lot of time exploring the idea of the gods – what makes someone a god, what their responsibilities are, or may be, and what the responsibility of a worshipper is. He also explores the role of the Csestrim, the predecessors of humanity, who lived without any emotion of their own. Kaden struggles with the question of whether life with emotions is actually better than a life without them, and struggles to define exactly what keeps him human. Kaden’s journey seems more internalised than Adare’s, more contemplative – though it’s paired with some action sequences that help shape the channel of his thoughts nicely. I’ve always enjoyed following Kaden’s travails, and this is no exception.
There's also time with Gwenna, the leader of the survivors from Valyn’s wing of Kettral, the special forces of the Empire, experts in covert operations, launched into battle from the talons of giant birds. Gwenna was always acerbic and hard edged, with an eye for small unit tactics, a talent for sarcasm, and a firm focus on the mission. She’s an absolute joy to pick up as a character here, and really, I wanted to spend more time with her and her Wing. A leader who doubts her decisions, but is prepared to stand by them, willing to cut a few throats when necessary, with a curious kind of abrasive charm, and a strong attachment to her team – these all make Gwenna a thoroughly intriguing read, and it certainly doesn’t hurt that she kicks some serious arse over the course of the narrative.
Speaking of which – the plot. I’ll try not to provide spoilers here. But I will say that the bright promise of the first two books in the series has been met by their conclusion. There’s betrayal and counter-betrayal here. Fraught misunderstandings leading to disasters and triumphs. There’s certainly no shortage of bloody battles, wound tight with tension and incredibly high stakes. The prose soars throughout, drawing the reader into the world, wrapping them in the conceits, deceits and convoluted scheming of the world, investing them in the lives of the characters, making us feel their trials – agonise over their defeats and celebrate their victories. The world, already crafted with care and precision over the previous two books, is epic in scope, filled with wonderful detail inside a sprawling and evocative landscape.
Is this one worth reading? As ever, if you haven’t read the other instalments in the series, I’d suggest going back to the beginning. This might be rather impenetrable as a standalone. But as the closing segment of a trilogy, it’s a masterclass in how to do character-focused fantasy, whilst still maintaining a beautiful and complex world, and a gripping page-turner of a plot. As such, it’s thoroughly, entirely recommended.
Tuesday, March 22, 2016
Thursday, March 17, 2016
Dead Man's Hand & Pieces Of Hate - Tim Lebbon
Dead Man’s
Hand and Pieces of Hate are two linked novella by Tim Lebbon. They focus on Gabriel,
a seemingly immortal individual, driven to seek and end a demon called Temple,
whose presence in any society appears to presage calamity.
Dead Man’s
Hand is set in the Deadwood of the 1800’s, filled with prospectors, ne’er-do-wells,
outlaws, and the occasional shopkeeper. Lebbon manages to evoke the atmosphere
he desires with pitch-perfect precision. There’s a dusty sense of tension, of coiled
violence beneath a veneer of humanity. It’s a quietly lethal environment,
surrounded by the raucous mutterings of the townsfolk. Alongside this
unfamiliar familiarity, there’s an atmosphere, a creeping sense of dread
intersecting with the scent of blood and iron already in the air. We’re given
oddity in the person of Gabriel, but also the quiet, cheerfully eerie horror of
Temple. His casual malevolence floods every page in which he’s mentioned, and
the environment which he inhabits has traces of that all around. Deadwood is a
place, granted, but it feels like one separated by liminal barriers. The
throbbing heart of the town, lividly vital, is distinct from, but stands
beside, the escalating horrors brought in by Temple and Gabriel. It is,
however, extremely believable in both incarnations.
By contrast,
Pieces of Hate gives us sea voyages in the 1600’s. Gabriel chases Temple once
again, this time toward the fleet of notorious pirate Henry Morgan. There’s
more environments here – a sea voyage toward an independent harbour, and
another journey and time spent aboard Morgan’s flagship – but they carry the
same aura. The sea is the strongest environmental factor, from digestive upsets
to naval disasters, and it’s to the author’s credit that the reader can almost
taste the mix of salt and rum on the wind. The ships creak and buckle
alarmingly, and the world is, again, one teetering on the brooding edge of
violence.
The core
characters are the same in both texts – Temple, the remarkably lethal demon,
who kills for some combination of pleasure and funds, and Gabriel, the scarred,
brutal and brutalised man who seeks to bring about the demon’s end. They’re
both skilfully crafted archetypes; Temple is almost the living spirit of casual
wickedness, killing men for the joy of it, tearing into their souls and
uncovering their deepest fears, before acting as a focal point of horror and
destruction. There’s something compelling about his singlemindedness of
purpose, something which makes it impossible to look away, even as he enacts
some truly impressive acts of terror. That same quality of focus is possessed by
his hunter.
Gabriel lives for vengeance, tracking his foe through space and
time, seeking any edge, any means to finally bring an end to their long
standing chase. Gabriel is perhaps slightly more sympathetic, but also
charmingly selfish, turning aside friendships and life aside from his own drive
toward a satisfied revenge. It’s telling that between the two books, Temple
remains effectively the same – but we see the beginnings of Gabriel, the
origins of his scars and deadly hatred, and can see his character taking shape
over the course of the narrative.
There’s some
interesting side characters in both cases – usually those who interact with
Gabriel. Though they may have cause to regret it, they bring an everyman view
into the story, and help counteract the sheer strangeness of the protagonist
and the villain. I would have liked to see more of those characters in Pieces
of Hate, but what we get from them there is at least sufficient to help shape
Gabriel’s character and narrative, so I shan’t complain too much!
Plot-wise,
these are fairly straightforward pieces of narrative. Gabriel looks to hunt
down Temple, coursing after him through the dry gulch of Deadwood and the
soaring waves of the Caribbean. In both cases, however, they’re a chase. There’s
rarely a dull moment, between the growing premonitions of disaster, and the
constantly simmering possibility of violence. It’s certainly enough to keep you
turning pages.
Are they
worth reading? In both cases, I’d have to say yes. They’re stories which know
what they want to say, razor-sharp on the topic of revenge and the costs
thereof. There’s violence, pensive questions of morality, and a desire to
understand what drives men – and their demons. Absolutely worth a look.
Tuesday, March 15, 2016
The Stealer's War - Stephen Hunt
The Stealer's War is the third in Stephen Hunt’s “Far-Called”
series. It’s an adventure story, filled
with high-stakes duels, roaring battlegrounds, betrayals, romances, and some
serious twists.
The world of The Stealer's war, as with the remainder of the
Far Called series, is part of a far, far larger one. The narrative’s focus is largely
on the nation of Weyland and surrounding areas, but there’s a greater tapestry
visible around the edges. Weyland is a country edging slowly into an industrial
revolution, a hereditary aristocracy gradually being subsumed into an
industrialist class.
There’s some interesting room for conflict there, but
Weyland is being torn apart by other means – divided between two feuding
royals, one rather more heroic than the other, but somewhat less ably supplied.
The former’s troops are now dispersed in guerrilla actions, an informal war
from behind civilian cover. The author shows us the bloody reality of Weyland
at war – hit and run strikes, ambushes, deaths of collaborators. Two books ago,
it felt like the solid backdrop to a different story; it’s now wracked by fire,
and feels far more fragile – but it’s a wonderfully realised country gradually
falling into total war.
Then there’s Vandia. The superpower of the Far Called world,
breaking armies of horses and crossbowmen using gunships and gauss guns, paying
for their progress with a violent, competition-driven society which demands
(and rewards) utter ruthlessness. We spent a good deal of time there in the
previous volume – in this one, we’re following the “punishment expedition” sent
to Weyland to nominally retrieve a lost Princess – and allow the settling of a
few old scores out of sight. The Vandians are always a delight to read; they’re
not, generally, bad people, but live within a system which causes and sustains
untold misery. There’s discussion of how Vandian society remains in place, and
we see a different, more human face to the Empire here – following a group of
Legionnaires, along with a Weylander, as they drive forward on a rescue mission. Vandians, it seems, are people too; they’re just
distorted off the norm by the society they’ve built.
Rodal also features heavily. We’ve heard it mentioned in
previous books, the mountain kingdom, the Walls of the World, and even met one
of its famed pilots. Now we get a little more – clambering the claustrophobic
air ducts inside the mountainous cities; sailing the river with supply barges.
Breathing the thin air alongside the soaring, brutal winds. Hunt makes Rodal
feel distinct to everything we’ve seen
so far – a more confined, but more pervasively spiritual world, with a martial
bent.
And then, of course, there’s the nomads. Rodal’s oldest foe,
breaking against the mountains. They’re familiar in a lot of ways, with a
system of honour, a nomadic semi-democracy, and a tendency to settle
disagreements with single combat. But there’s some lovely twists wrapped up in
there – the way that the nomads are guided by a sorcerer who may be more than
he seems. Or the witches that stare into the darkness of probability and guide
the clans. There’s a complex society here, one it would be great to see more
of. To be fair, that’s true of each of the conflicting groups the author has
conjured. We largely see each society through the eyes of strangers to it, and
pick up as much of the larger and smaller details as we can – there’s enough
here for stories set within each of these places as well. Hunt’s world building
has always been solid. After three books, he’s created a rich weave of
cultures, traditions and societies which it’s a pleasure to be lost in.
As for the characters. Well, by this point in the story, we’re
already familiar with most of them. There’s Pastor Carnehan, the priest-turned
general, a master of total war, increasingly driven by his lust for vengeance. There’s
his son Carter, who spends most of the
text in the company of the cryptic Sariel, a half-mad bard who drifts in and
out of being more than he seems. Carter is defined by his love for another,
Willow Landor, whose tribulations took up some of the preceding text. It’s nice
to see him less conflicted here, given a clear goal and at least theoretically,
the means to achieve it. Sariel, by contrast, gets a bit more time – now more
coherent, he feels like a man trying to play a long game whilst also working
out how the pieces move. It’s interesting to see his development from insanity
to the semi-humanity of this text. He feels like a person developing a conscience
– or at the least some compassion – and trying to decide whether to keep it.
Willow – well, Willow spends an irritating amount of time
getting captured. She really needs to get better at escaping or fighting.
Still, in between bouts of horror, she does reasonably well. There’s some room
for character development here, as she deals with the strains of unwanted
motherhood, and the pressures of being…well, continually abducted or otherwise
tormented. There’s little of the girl from the first book left now, or even the
more hardened ex-slave from the one before . She’s focused now, cool, and able
to drive her agenda with a great deal of talent – when she’s not being
chloroformed or held at gunpoint.
There’s more, of course. The villains are, in the main,
appallingly unpleasant. I’m not entirely convinced that between them they have
a thimbleful of redeeming qualities. Still. As in Othello, there’s a pleasure
in watching an unredeemable villain take apart the scenery to achieve their
goals. There’s some interesting conflict in perception as we watch some
characters prepare to defend Rodal, and others prepare to invade it, one way or
the other, all for the best of motivations. This more subtle conflict between
points of view is subtly done, managing to keep us sympathetic to all sides of
the equation, tearing our empathy between the different factions, who seem
unable to exist together. Of course, every so often, we’re given some time with
some proper black-hearts as well. Hunt manages to keep his plates spinning, all
of his protagonists feeling memorable, distinct, a vivid dance of personalities
at large – and his real antagonists absolute sinkholes of villainy.
The plot – well, it’s a large book, and rather a lot goes
on. I won’t spoil it, but will say this: by the end of the book, absolutely
everything - from the characters relationships, to the Weyland civil war, to
the broader political situation, to the larger conflict hinted at in the
preceding novels – everything changes. We fight wars with the Vandians , guerrilla
strikes with the Weylanders. Follow Willow’s struggles with her family at the
capital of the villainous king. Care for refugees in Rodal, and ride with the
nomads against it. There’s a lot of conflict here, both personal and in a
storm of battles that look to redefine the world we came in to at the start of
the novel. It’s a sea change, one which rumbles on ominously at an
unrelentingly fast pace, gripping onto the reader and not letting go.
Is it worth reading? If you’ve not picked up the previous
books in the series, I’d recommend starting there instead. High adventure and
excitement abound here, but it needs context to be truly intriguing. If you’re
already invested in the series, then you owe it to yourself to pick this one up
– it’s an absolutely wonderful read, and I can’t wait to spend more time in the
Far Called world.
Thursday, March 10, 2016
Eagle In Exile - Alan Smale
Eagle In Exile is the second in Alan Smale’s “Clash of
Eagles” trilogy. It posits a world in which the Roman Empire never fell, and
where the legions have begun to march on North America. The first book in the
sequence introduced us to Gaius Marcellinus, who gradually integrated with a
group of Native American inhabitants after the disastrous defeat of his legion,
and the people around him, whom he gradually came to care for as they struggled
against invasion and dealt with cultural change.
Eagle In Exile is set something in the area of five years
after Clash Of Eagles. Smale sets out to show us a world which is similar, but
moved on. There’s a sense of growing urbanisation about the towns of the people
of the Cahokia. An elaborate longhouse is built at the top of one of their
sacred mounds, and their leadership seems to become more withdrawn, separating themselves
from those around them, and moving into a more hierarchical structure. At the same time, the author lets us look at
some of the internal politics of the Cahokia – the disagreements in their
direction are a fascinating subtext underlying much of the character dialogue.
Marcellinus is desperate to bring peace to the Cahokia and their neighbours,
some of whom were antagonists in the previous book, in order to prepare them
for a Roman arrival that he feels is inevitable. Other factions in Cahokia are
less conciliatory, determined to extract a measure of vengeance from their
enemies. This non-unified front is something Smale portrays well; there’s
subtle udnercurrents here alongside some larger debates.
The world has also broadened in scope. The reader is taken
with Marcellinus as he explores various regions around Cahokia, and the
geographic and social changes which come from that. There’s some excellent
portrayals of Native American societies here – Smale has clearly done his
research. The result is, overall a vivid and believable world.
The same principle applies to the characters. The core cast
and the protagonist here are largely the same as the last volume. However, we
do get a broadening, as ancillary characters evolve, fall away, or are replaced
by others of more immediate relevance. It was, from time to time, difficult to
remember which of the minor characters was which, but Smale signposts this
well, so there were only a few moments of confusion. Marcellinus is our focal point here, and
Smale portrays him well – continuing to evolve from his position in Clash of
Eagles. He’s torn between cultures, and between worlds and obligations. He’s a
competent man, internally divided, to his detriment and that of those around
him. He’s also self-aware enough to recognise this, and take steps to ameliorate
it. He’s a convincingly human character, and his central relationships –
including a fraught and complex emotional space with a female glider pilot, and
a growing sense of adopted family – are well drawn, and believably
frustrated. We spend a lot of our time
in this text in Marcellinus’s head, and fortunately, it’s written to make him
feel like a complex, conflicted individual.
The supporting cast get less room in this regard. There’s a
couple of more central characters who get room to grow into themselves, and we
certainly see some evolution in their characters over the course of the text.
Others are less fortunate – but that may be justified by their position in the
narrative. Overall, I’d say the characters are well done, the more so the
closer they are to the core of the narrative.
The plot rolls along from the close of the first book in the
series. To avoid spoilers, I’ll say that it sets a relatively fast pace
initially, then settles into something a little more languid, before crackling
forward for the second half of the text. There are events here which change
central assumptions in the world, and for the characters, have the capacity to
change everything. There’s some wonderfully portrayed relationships and their
attendant drama, and some top-class battle scenes wrapped around them.
Is it worth reading? If you’re looking for a complex,
character driven alternate history, with some believable environments and
visceral battle scenes – absolutely. However, the text isn’t really a
stand-alone - I’d take a look at the precursor, Clash of Eagles, first.
Tuesday, March 8, 2016
Trident's Forge - Patrick S. Tomlinson
Trident’s Forge is the second in Patrick S. Tomlinson’s “Children of a Dead Earth” series. The first,
The Ark, was a rather clever murder mystery, with some decent characterisation
and a top-notch setting, so the sequel had a fair amount to live up to. Despite,
or perhaps due to, being distinct from its predecessor in many ways, Trident’s
Forge does rather well.
Where The Ark was set in the tight confines of a generation
ship, this sequel takes place on the planet to which that ship was heading. The author manages to capture the sense of
fear and wonder felt by the new colonists as they break ground. There’s new
plants, new animals, and the feeling of a collective leap into the unknown is pervasive
through those parts of the text. This is a new world, and it has the potential
to be welcoming – or deadly. The highlight though, are the other inhabitants.
Loose limbed, with shifting-coloured skin and headcrests, they certainly seem
rather strange. There’s a degree of familiarity which grows up over the course
of the text, but enough reminders of cultural distinctions are left in place to
remind the reader that these are, well, aliens. They’re a well realised,
unfamiliar brood, with some interesting social characteristics, which are
explored sufficiently to emphasise the exotic – it would have been nice to get
into the alien society a little more, but what’s there is well done in any
event. It’s a cleverly crafted, plausible but alien society on a mostly
familiar world with strangeness floating at the edges – all good stuff.
Most of the characters are familiar from the first book in
the series. Benson, the detective-and-sports-icon returns, as does his
one-time subordinate, now wife, and a
host of other familiar faces. Benson spends a fair amount of time being a
combination of sarcastic, clumsy and heroic. That works rather well, and is
quite an entertaining read; it also masks a few quieter changes in his
character. This is an ever-so-slightly more cautious Benson, with perhaps a
little more humility. There’s a sense of a man shaped by the events of the last
book, one who has had to grab on to a certain amount of maturity in order to
continue to function. It’s subtle stuff, in between the laughter, the quick
thinking and the gunfights, but it’s good to see.
Equally as intriguing is Kexx, the indigenous equivalent to,
well, Benson. An analytical thinker, with a good ear for languages and a long streak
of tenacity, they’re an excellent window into the indigenous social customs,
expectations, and the surrounding geography. There’s also the wonderful
opportunity to look at humanity from the outside, and it’s taken advantage of
fully. Watching Kexx, and the rest of the indigenes, deal with the arrival of
humanity is fascinating. There’s those who would worship them, those that will
go along to get along, and those working with different levels of suspicion and
prejudice. This parallels, of course, the reactions of humanity to the aliens
themselves. Watching the shift in
attitudes between the factions on both sides over the course of the book allows
for an undercurrent in the narrative about the broader issues of colonisation,
invasion, cultural hegemony, and so on; it’s not trying to hit you over the
head, but it gives an additional layer to an otherwise entertaining and thought-provoking
conflict of societies.
The plot – well, I won’t spoil it. It kicks off with
something of a bang, and slowly ratchets the tension up over the course of the
book. There’s some explosive action scenes, which are excellently paced and
well drawn – my heart was in my mouth more than once. There’s a fair amount of
witty banter and character pieces to break things up, and add some context to
the explosions. There’s quite a lot of investigative work going on here as well
– it’s not the same locked room feel as The Ark, but there’s a sense of
adventure and exploration in the air, alongside the scent of murder.
Anyway – is it worth reading? If you read the first in the
series, I’d say yes. Benson is an entertaining protagonist, and he’s surrounded
by an interesting world, with an intriguing investigation, the occasional gunfight,
and a supporting cast who have enough depth to feel human. If you’ve not tried
The Ark, I’d start there first – but come back to this one, it’ll reward your
effort.
Thursday, March 3, 2016
Guns of the Dawn - Adrian Tchaikovsky
Guns of the Dawn is a stand-alone fantasy novel from Adrian Tchaikovsky. It’s got some interesting DNA, putting together one part Jane
Austen, one part Sharpe, and one part steampunk-magic, to create a delicious
genre fusion which really is greater than the sum of its parts.
I’ve enjoyed Tchaikovsky’s work before;
his Children of Time was one of the standout sci-fi novels of 2015. In this
novel, however, we’re worlds away from the soaring heavens of that book – mired
instead in the steaming swamps of a gunpowder war, and the socially confining
settings of the ballroom and the manor house. As the book begins, our protagonist is a
relatively privileged member of the nobility, in a nation slightly below the
cusp of industrialisation. Her position of privilege is clear to the reader –
and to the character herself, if to a somewhat lesser extent. As brothers and
sons march away to war, her initial concerns centre on an old family enemy,
blamed for the suicide of her father. There’s a lot of verbal sparring here,
and the author wraps it up in the tropes and context of a novel of manners.
There’s dancing, discussion of marriages, and a good deal of familial
bickering. But it’s surrounded by a world which is undergoing a convulsive
shift in paradigm. Tchaikovsky shows us a monarchy in conflict, entering a
total war for the first time, against what it regards as an ideologically
venomous enemy – in this case a Republic. The provincial area that we see
through the protagonists eyes is just that – loyal, rural, with a way of doing things
which has been shaped over generations.
This part of the world shifts gradually throughout the
narrative, as droves of working men are sent to a war far longer than anyone
anticipated, as far fewer come back injured, in body and mind, and as women
begin to be drafted into the conflict. The seemingly cohesive social tapestry,
held together by convention, is shown up as increasingly threadbare as the
economy of the nation teeters on the edge of a precipice. It’s all wonderfully done – the decline in
the nation being viewed through the eyes of the protagonists’s family, evoking
an atmosphere of gentility, adversity, and…well, occasional flat-out
wrongheadedness.
Running in parallel, there’s the war – the very thing
causing all the social issues. We get something of a ground view of the war,
our protagonist being drafted in as a foot soldier. Over the course of the
text, there’s a bit of an expansion in scope, as she works up through the ranks
due to a mixture of competence (something in worryingly short supply) and
attrition (of which there is a far more worrying amount). But the setting,
well, it’s alive, almost literally. A swampland seething with poisonous
creatures, mobile geography, shifting waterways. Water absolutely everywhere. Curious
indigenes of doubtful reliability. A sense of a hazy, languid, oppressively
constant heat. The prose evokes the worst kind of jungle warfare, and makes you
feel the misery and desperation of Emily and her colleagues, as they wade
around, trying to find and combat an enemy in a mutually hostile environment. It’s
a place which is vividly awful, and utterly real.
Whilst we’re watching Emily Marshwic trudge about the place
getting shot at, we do also get to spend a lot of time in her head. And there’s
a sense of change there. She begins the text focused enough, fitting within a
traditional role with pragmatism, duty and honour. As the world changes around
her, however, Emily starts becoming something else – a career soldier, changed
by the struggles of war, scarred by them, suffering from and forged by them. As
she and her compatriots bond between
near-death experiences, the differences between them seem to fall away. Class
and gender are shattered idols beneath the cloven hooves of war, and Emily and
her colleagues are there to try and bind the remains into something new,
settling who they are at the same time.
Emily’s journey is one that you can see in other
coming-of-age military stories – but it’s one where the heroines journey is
delicately crafted; her transition from pampered noblewoman to hardened soldier
and survivor is pitch perfect, and entirely believable. Some of the supporting
cast also get some excellent character development; her mutual antipathy with
the provincial governor of her home town is particularly delightful, changing
as the social ground shifts beneath the pair of them.
Then there’s her
relationship with one of the Kings Warlocks – who turns out to throw fire and
be a nice guy at the same time. Emily’s struggles with how to start, maintain
and end relationships in the midst of conflict is shown in excruciating,
riveting detail, as she tries to define her life in the shadow of the guns. It would have been nice to see a few more of
Emily’s colleagues given more room to themselves – but the book is already
pretty hefty, and his is really more of a wish for more of the same than a
criticism of what’s there – the supporting cast is ably, sensitively portrayed.
I’m convinced at least half of them would be heroes in another series (and the
other half, if asked, would say that they were the villains of the same!).
The plot...well, in some ways it’s the story of social
movement. From rural life to industrialisation, from chivalry to total warfare.
From conflict to reconstruction. In other ways, it’s very much a personal
story. Emily Marshwic is the reader’s eyes in these events, a groundling
looking up at the stars – whilst perhaps shaping their passage ever so
slightly. Her life, her loves, her fears – her struggle with trauma, combat and
the aftermath – sit alongside some superbly crafted, marvellously paced battle
scenes, and the shifting nature of the conflict, both at home and on the front,
keeps the tension ratcheted fairly high where necessary, and the reader turning
pages. Not to spoil anything, but whilst there are some lulls in the action,
these are reflective, characterful and intriguing moments, and their fusion
with guerrilla warfare and flat out warfare makes for a fantastic read.
Is it worth reading? Yes, I’d say so. Tchaikovsky has
written some excellent characters, in a wonderfully realised world, with a plot
that, at one stage, kept me up far past my bedtime to finish. So if any of that
sounds like something you’d enjoy…it’s worth picking a copy up.
Tuesday, March 1, 2016
Two Of Swords (Part Thirteen) - K.J. Parker
We’re on to part thirteen of our ongoing review series for
K.J. Parker’s episodic novel, Two of Swords. It’s been a pretty good ride up to
this point – filled with Parker’s trademark obfuscatory but somehow illuminating
dialogue, complex characters, and a sense of events hurtling towards an
unstoppable collision with an undetermined outcome.
This new part continues with that existing condition. We
follow the acerbic, self-aware, and occasionally deliberately unpleasant Corason,
a high-up official in the secret society known as The Lodge, as he attempts to
traverse the country with at least one message. Along the way, he runs into the
spectacularly named Eudaemonia Frontizoriastes (‘Eufro’), an imperial intelligencer
apparently sent to keep an eye on him. The text covers their journey, at least
nominally, to the city of Rasch.
It’s time for another trip into the desert. As usual, Parker
does a good job of describing an arid, near-deadly environment, in a sparse,
factual tone. The prose seems to indicate the sort of place where absolute care
is necessary to avoid becoming a set of bleached bones at the side of the road,
but it does so subtly, through asides, character observations and within
dialogue, leaving the reader to fill in the blanks. We’ve been shifting
environments swiftly over the last few parts, but this is one I’d rather like
to see more of. Mind you, I wouldn’t want to live there, but it’s to the author’s
credit that I ended this section of the narrative feeling the need for a glass
of water.
We got a quick look at Corason in the preceding part of the
text, when he surfaced as a possibly-friend of Axeo. Now we get to live in his
head, and it’s…well, interesting. His narrative voice is surly, occasionally
compassionate, and constantly thinking ahead. It has a lot of similarities with
other characters operating at high levels in this world, but Parker manages to
make Corason feel unique. Part of that is in the relationship he fosters with his
antagonistic tail, Eufro. Watching the two of them bicker, and come to
something of an understanding, is an absolute joy. Parker’s retained his gift
for dialogue, and I’d say that here it
shines. Admittedly, it’s the shine on the edge of a sword – and has a
sense of dangerous tension to go along with it – but still. Eufro comes off as
resigned, angry, and pragmatic. Watching two highly intelligent characters,
with a gift for dialogue, jousting with each other as they cross a hostile
environment…well, it’s at the core of this block of the narrative, and it’s a
great read.
At heart, this section of Two of Swords is a character
piece. How Corason and Eufro deal with each other as they grow familiar with their
opposite number, is revealing about both parties. And each comes away having
told us something about themselves and their humanity. But whilst that’s the
centrepiece of the text, there’s hints of larger events at play. These circle
around the edges of the text, proving both engrossing and entertaining. By the
end of this part, it’s quite clear that events have caught up with the reader,
and that the status quo, defined in the previous parts, is about to change
dramatically – whether for the better or worse rather depending on which side one
is on.
Is it worth reading? Well, as ever, if you’re starting out
with this part, I’d suggest putting it down and going and finding the first part.
There’s rather a lot to catch up on. If you’re up to date, then yes, this one’s
worth keeping up with. There’s crackling dialogue, in a well realised
environment, with, as ever, intelligent, cunningly crafted characters,
struggling with each other, and with themselves. Well worth it.
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