The Prophecy Con is the second in Patrick Weekes’ “Rogues Of
the Republic” series. It picks up shortly after the first book left off,
bringing us back together with Loch and most of her crew, as they struggle to
prevent war and catastrophe from overtaking the Republic – and
not-entirely-incidentally, save their own skins.
The world we became familiar with in the first book – filled
with mysterious crystal devices, magical creatures and warring states – is
still in play in this second novel. It does, however, take the opportunity to
expand in scope. We’re taken on trains hovering over tracks powered by magic,
through cities populated by entirely new peoples, and Weekes opens up his world
wonderfully. I was particularly fond of
his dwarves – an industrious, socially cohesive people, who look on the more
chaotic impulses of their human neighbours with bafflement. There’s also more
opportunity to look at elves – mentioned quietly in the first book, here
there’s talk of their lands, and a closer examination of why they act as they
do. It’s internally cohesive, and provides an intriguing background to the
actions of the characters. There’s a vivid universe here, and a strong sense
that it’s going about its business around the characters, even as they work to
make an impact on it.
The characters are largely familiar from the preceding
novel, though there’s also some new additions. Notably, the main cast are all
dealing with the fallout from their preceding adventure, some more successfully
than others. Loch’s right-hand-man, for example, keeps up his barrage of “your
mother” insults, in a manner which is delightfully crass – but also clearly
struggles to adjust to the traumatic stress of events that overcame him near
the end of the previous volume. The
returning characters remain a delight to read. The interplay between them is
particularly fun – there’s a lot of wit on display here, and the air fairly
sizzles with repartee. Some of it is perhaps a tad familiar to readers of the
last story, but it’s dynamic, punchy, and often extremely funny.
There’s some new companions and antagonists here as well –
it’s perhaps less clear than previously which ones are which. There’s a sense
of inhuman dread around…well, at least one of them, which Weekes paints into
the text very well. The others appear to be acting for their own reasons, and
the play of emotion and motivation is portrayed in such a way as to make each character
feel unique, and also, if not human, perhaps fully rounded individuals.
The plot is…well, it’s a heist. Or a series of heists. There’s
some wonderfully tense moments involving breaking into high security buildings,
and they’re interspersed with some downright thrilling combat moments – and both
of these are running alongside well developed characters in a fully-formed and
fascinating world. As ever, the book starts with a bang, and the pacing
thereafter is top notch – there’s moments of relative relaxation for the
reader, but whilst the prose is very dense, all of it feels necessary, or at
least interesting to read. The stakes…well, they start high, and they only get
higher as the narrative rattles along. It’s a fast-paced, fun book, with some
interesting red herrings, matched with equally intriguing revelations.
Is it worth reading? As with the first book in the sequence,
there’s not that many books in the fantasy-heist genre, and this is one which
has been done well, and with a sense of adventure. If you’ve read the first
book, this is more of the same, but dialled up to eleven. If not…well, go and
read the first one – but this book succeeds at what it sets out to do –it’s got
a solid central theme of heists and trickery, within a gorgeous world, with
characters you care about. So yes, it’s
worth reading.
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