Wednesday, October 1, 2025

Dead Hand Rule - Max Gladstone

Dead Hand Rule is the third entry in Max Gladstone's Craft Wars series, itself a sequel of sorts to his larger Craft Sequence novels. I've had a soft spot for Gladstone for years; his blend of fantasy and business-modern, where management consultants gripe about doing TPS reports while using arcane magic and divine will to do things like set up water treatment corporations has always been a delight. The idea that the heads of the largest corporations are, broadly speaking, all powerful undead necromancers...well, that also has its appeal, shall we say. 

So anyway, the Craft Wars. This series drew together protagonists from the previous sequence, then set them up on opposite sides - sort of like Marvel's Civil War only there were fewer superheroes, and more chic business suits. And roughly the same amount of mayhem and world-ending stakes. The close of book two left everything on rather a cliff-hanger, and the question of whether our heroes (on either side) could save the world was...well, quite pressing. Because while they've been fighting each other, there's a larger menace setting itself up to make all of their concerns moot.

The cast is sprawling, probably too much so to get into here. But as always, there's some standouts. Tara Abernathy, who once fell out of the sky, hit the ground, and walked it off, is back. She's struggling with becoming who she thinks she has to be in order to thwart the (possibly problematic?) designs of her one-time protégé, Dawn. Who does Tara think she has to be? Someone harder, sharper, less forgiving, less human than the person she is now, perhaps. Someone a bit more like the skeletal mage-lords on their pyramids, who run the larger magicla firms, and a bit less like Tara, who is sometimes falling in a little bit of love with one of her frienbds. But definitely the same Tara with a tendency to push her friends away, to try and limit them from getting hurt, to try and carry everything on her shoulders in order to spare everyone else. That Tara, and her hang ups and her anxieties, as well as her deep friendships, affections and genuine heroism, is someone struggling with not just who they want to be, but who the situation they're in requires in order for things not to end in total disaster. 

Ironically of course, the same applies to Dawn, once the survivor of a decimated village, then a student of Tara's, and now a part-time goddess with her own incipient hero complex. She's less burdened by the past than Tara is, less a prisoner of her own mistakes - but also less experienced, prone to seeing a straightforward answer where one may not yet exist. Or where it might have rather sharp edges. 

They're joined by, well, everyone. If you've touched a Craft book, there's a good chance your favourite character is in here somewhere, and props to Gladstone for making them all feel entertaining and real and human. Or inhuman, as the case may be. I don't want to talk villains, because some of them are a surprise, but oooooh some of them are deeply loathsome. Well drawn, yes, complex, yes, awful people who made my skin crawl to read whenever they rolled onto the page...oh, my, yes. That's the thing though, this is a story that you can feel is true in your bones. It has the pyramids and the monsters and the magic and that certainly gives it a flavour and a spice that keeps the pages turning, but it's also a deeply human story of loss and learning and friendship and absolutely fucking up and also absolutely trying to fuck up that bad guy over there, possibly with a fireball. Gladstone can make the familiar strange, and have you experience it for the first time all over again, and the emotional weight hits like a truck. This is a book with power, and you may well leave it shaking your head, thinking things through, and knowing you're just a little different to the person who went in. 

This is the end of one part of the story, but it's also, I hope, the start of something even better. And it's also, not to put too fine a point on it, bloody fantastic. Go give it a read.