Tuesday, March 19, 2024

Wicked Problems - Max Gladstone


Wicked Problems
 is the second in Max Gladstone's Craft Wars sequence, which builds off another series of his, the Craft Sequence. I'll offer full disclosure by saying that there's never been a Craft book of his that I didn't like. Something about the blending of magic, gods and warfare with the more prosaic linguistics of consulting and attorneys, the mix of the high fantasy with the low familiar, really hits the spot. Gladstone also isn't shy about pointing out social issues, framed inside his fantasy; you're as like to see a necromantic lich lord called out for his unsound environmental provisions, as groundwater drains from a nearby lake broken by spellfire, as to find a high finance firm using precognitive worship to try and spot trends in the market. It's a smart conceit, and one I've always found deeply enjoyable. 

That has not, honestly, changed here. This is a second book in a second series, so I would say that if you're coming into the story fresh, there are probably better starting points. The original sequence pretty much works as standalones, but Wicked Problems needs you to have read its predecessor, at a minimum, to get to grips with it. And the additional context from the other series isn't a bad idea either. But if you're coming in as a fan, as someone who already knows the characters and the world, then let me tell you, this is a story which will reward close reading. It isn't afraid to ask hard questions of its characters - morally, ethically, and occasionally through all too literal sacrifice. It wants to know whether or not you're willing to take action in the face of mounting catastrophe, and it's also willing to entertain the idea that the specific action you might take may also be, you know, wrong. Wonderfully, this is a story which looks at two groups of people trying to save the world from onrushing cataclysm - they're just finding that their means of doing so, and their own sense of what is allowed in order to make that happen, are at odds. No cackling villains here (well, maybe one or two), mostly people doing the best that they can with the information available, and fucking up from time to time. Now granted, those times may or may not involve extradimensional entities and the occasional fireball, but hey.

And the characters themselves...well, if you're here you already know most of them. What they've already lived through, the decisions and consequences they've had to deal with Everyone on the page is smart, thoughtful, and willing to do a lot of things. Some of them are cynics, some are idealists, but they're there, looking back out at us, filled with raw pain and utter joy. There's families trying to live together on opposite sides, and students and teachers at the edge of a knife. There's golems and pirates and the occasional god, and say it however many times you like, they all feel like people to me, Like they could step off the page, grab a beer and start arguing about arcane theory and how it, say, allows you to use lava monsters to run geothermal plants. They're people, even the ones who aren't. Maybe especially the ones who aren't. They're dangerous and clever and hurt, and they're always willing to surprise both their antagonists and the reader at the last second. 

I don't have a lot to say about the story, except that it'll grab you at the back of the neck and not let go. It's going to keep you there, turning pages until far too late at night, as you try and figure out who is going to survive, what they plan to do, and whether or not they're right. It's a story that asks questions and throws out answers for you to look over yourself, to decide where you sit, where your sympathies are. It's a story that compels and fascinates, blood and metal and love and thunder. It's another marvellous book from Gladstone, another excellent Craft story, and if you're a fan, you should go pick it up, very soon.


Wednesday, March 13, 2024

 Back (again) next week!


We're all sick this week sadly, review to follow next week!