Snakewood is Adrian Selby’s debut novel; despite some rough
patches, it’s a vividly imaginative work. There’s some memorable, complex
characters, a sprawling, elaborate world, and a plot that feels something like The
Count of Monte Cristo, but with rather a lot more murder. In short, this is
good stuff, even if it could use a little smoothing out.
The narrative structure of the book switches between four
main points of view, with incidental notes added by a fifth; it’s presented as
a series of written accounts and papers left behind by the participants in the
story, and each of the major points of view has a very distinct voice. One of
the choices that the author makes is to drop the reader into a fast-paced,
action-heavy point of view near the start; and whilst this works well, it’s
surrounded by a thicket of new terminology, in a totally new world to the
reader, with an authorial voice which is, itself, heavy with internal slang, and
occasionally difficult to parse.
Embedding the reader in the world immediately can work well – but here,
it felt like a bit of a struggle initially.
Having said that, after a few chapters, I got used to all of
the different points of view and their different linguistic tricks and social
assumptions, and the prose started to flow a lot better. Still, it felt as if
the opening sections could have been more accessible.
Once it gets rolling, though, Selby’s story is a good one. The
world is revealed in incidentals, as characters travel between one encounter
and the next. There’s sweeping forest, flat plains, soaring mountains – and what
felt like rather a lot of struggle with freezing snow. The smattering of detail
we get is tantalising – there’s kingdoms rising and falling just out of shot,
there’s trade guilds slowly building empires, and the threat of wildmen from
the North. There’s even the odd mention of ‘magists’, which may or may not be
magical in any way – and may or may not be legendary, or entirely fictional.
Selby has a brilliant sense of place . Regardless of the point of view, his
locations are crisply described, with enough detail to draw the reader in, but
not enough to overwhelm – and each locale feels distinct and real.
Perhaps the oddest feature of this word is the ‘plant’ ;
different mixes of vegetation can be created, brewed and imbibed to provide
spectacular, super-normal effects. Warriors take ‘fightbrews’ before walking
into combat, and have to deal with withdrawl afterward; weapons are routinely
poisoned and highly lethal, and books of recipes are highly valuable. It’s a
clever system, injecting a kind of physical magic into the world – one which
carries both short and long term consequences for the user. Over the course of the
text, more elaborate uses for the different brews, pastes and mixes are
revealed – and it’s intriguing stuff.
The characters, sat within a world which seems to have a
constant low level conflict, are all very well drawn. The text as a whole
centres around members of ‘Kailen’s Twenty’ once a legendary band of
mercenaries, now dispersed, retired, and, apparently, being murdered. Not all
the narratives come from the Twenty, but it’s great to have some views here
from men who are feeling old and more than a little broken, settled into one
way of life or another – rather than the standard young Chosen One. The
survivors of the Twenty have all been scarred by their actions in one way or
another, and are, to put it mildly, not nice people. There’s no moral high road
open here, and it’s to Selby’s credit that he creates characters who can be
compellingly repulsive, and even draw the reader to empathise with them.
It’s not all unrelenting misery of course. There’s the
occasional sparkling flash of humour, in amongst all of the revenge, plots and
brutal murder. But the overall atmosphere is one of unabashed grimness. As
individuals are struck down, on one side or another of the conflict, the
tension ratchets up. The question of who
is performing killings and why, and where and who will they strike next is
approached from different angles, and once over the initial hurdle, I found it
very difficult indeed to stop reading.
Is it worth picking up? I’d say yes. The opening segment was
a bit of a struggle, and you have to be ready to enter a dark world of
vengeance and suffering before you start, but overall, this is a solid entry in
the genre. There’s a fascinating world that I’d love to see more of, with some
well realised characters inside a taut, exciting plot; so yes, it’s worth the
time to read.