Wednesday, October 1, 2025

Dead Hand Rule - Max Gladstone

Dead Hand Rule is the third entry in Max Gladstone's Craft Wars series, itself a sequel of sorts to his larger Craft Sequence novels. I've had a soft spot for Gladstone for years; his blend of fantasy and business-modern, where management consultants gripe about doing TPS reports while using arcane magic and divine will to do things like set up water treatment corporations has always been a delight. The idea that the heads of the largest corporations are, broadly speaking, all powerful undead necromancers...well, that also has its appeal, shall we say. 

So anyway, the Craft Wars. This series drew together protagonists from the previous sequence, then set them up on opposite sides - sort of like Marvel's Civil War only there were fewer superheroes, and more chic business suits. And roughly the same amount of mayhem and world-ending stakes. The close of book two left everything on rather a cliff-hanger, and the question of whether our heroes (on either side) could save the world was...well, quite pressing. Because while they've been fighting each other, there's a larger menace setting itself up to make all of their concerns moot.

The cast is sprawling, probably too much so to get into here. But as always, there's some standouts. Tara Abernathy, who once fell out of the sky, hit the ground, and walked it off, is back. She's struggling with becoming who she thinks she has to be in order to thwart the (possibly problematic?) designs of her one-time protégé, Dawn. Who does Tara think she has to be? Someone harder, sharper, less forgiving, less human than the person she is now, perhaps. Someone a bit more like the skeletal mage-lords on their pyramids, who run the larger magicla firms, and a bit less like Tara, who is sometimes falling in a little bit of love with one of her frienbds. But definitely the same Tara with a tendency to push her friends away, to try and limit them from getting hurt, to try and carry everything on her shoulders in order to spare everyone else. That Tara, and her hang ups and her anxieties, as well as her deep friendships, affections and genuine heroism, is someone struggling with not just who they want to be, but who the situation they're in requires in order for things not to end in total disaster. 

Ironically of course, the same applies to Dawn, once the survivor of a decimated village, then a student of Tara's, and now a part-time goddess with her own incipient hero complex. She's less burdened by the past than Tara is, less a prisoner of her own mistakes - but also less experienced, prone to seeing a straightforward answer where one may not yet exist. Or where it might have rather sharp edges. 

They're joined by, well, everyone. If you've touched a Craft book, there's a good chance your favourite character is in here somewhere, and props to Gladstone for making them all feel entertaining and real and human. Or inhuman, as the case may be. I don't want to talk villains, because some of them are a surprise, but oooooh some of them are deeply loathsome. Well drawn, yes, complex, yes, awful people who made my skin crawl to read whenever they rolled onto the page...oh, my, yes. That's the thing though, this is a story that you can feel is true in your bones. It has the pyramids and the monsters and the magic and that certainly gives it a flavour and a spice that keeps the pages turning, but it's also a deeply human story of loss and learning and friendship and absolutely fucking up and also absolutely trying to fuck up that bad guy over there, possibly with a fireball. Gladstone can make the familiar strange, and have you experience it for the first time all over again, and the emotional weight hits like a truck. This is a book with power, and you may well leave it shaking your head, thinking things through, and knowing you're just a little different to the person who went in. 

This is the end of one part of the story, but it's also, I hope, the start of something even better. And it's also, not to put too fine a point on it, bloody fantastic. Go give it a read.

Wednesday, September 24, 2025

Away this week

 We'll be back next week - family events are keeping us away from our books this week!

Wednesday, September 10, 2025

Corvus - Marko Kloos

Corvus is the second in Marko Kloos' Frontline: Evolution series, itself a sister series to his blockbuster Frontlines. This one stars Alex Archer, one time colonist, survivor of alien attack, friend to dogs everywhere, and general butt-kicker. Maybe not of actual generals, but she's been known to get into fights with creatures that are the size of apartment buildings and at least live to tell the tale - no shrinking violet. 

At the end of the last book, Alex seemingly gave up on civilian life. She'd been repatriated to Earth after a daring rescue from encroaching aliens (the "Lankies", the aforementioned building-sized monstrosities with bad attitudes), and found that the quiet life of a suburban housing project wasn't really for her. So she joined the same military that had kept her colony alive under the threat of Lankie annihilation, looking for somewhere to fit in, and maybe to get a little payback along the way. And so we come to Corvus, a book where Alex gets to reckon with the consequences of that choice, and where more than a few things explode rather messily. 

Alex is...well, she's something of a mess at the start of the book, and working on rebuilding herself and her image as much as the military is looking to reshape her into an effective soldier. She's troubled, yes, and struggling with trauma, but also determined, thoughtful, compassionate - and occasionally downright lethal. What makes her a good protagonist though is that she has heart. She has a sense of duty, and honour, and won't go quietly in the face of losing either of those things. But she's also a pragmatist and a survivor, someone determined to make sure everyone in her teams makes it back alive, even if that means making tough choices, to, occasionally, doing things that might, to the untrained eye, appear crazy. And along with that loyalty to her people, she has a sense of perspective, a sense of the mission that allows us, the reader, to follow along, to sympathise and empathise at her struggles, because we can see a good person working to their limits, trying to get things done, to win, or failing that, to survive, or failing that, to at least go down fighting. Alex is a hero in the clothing of an everyday person, and that makes her easy to root for, and great fun to read about. 

Kloos has always had a solid set of chops for worldbuilding, and this book is no different. He's spent a lot of time making the military service for his future Earth seem plausible, and all that extra context and density of detail pays off here. Whether Alexis walking the decks of a space-carrier, or wading through mud and ruins on the surface of a deeply unpleasant world, those places have a history and a texture, sight unseen, freighted with meaning and with little details that make them feel real. It's hard to say what it is that keeps making this work so well, but part of it is the lived in nature of the spaces, and the earnest characterisation, which means that even the oddest bits of the universe are straightforward to accept at face value - you believe in it because the characters do, and you're swept along for the ride. And that's no bad thing, because while the characters are engrossing and entertaining, the world is out there giving their actions something to hang off of, a rich, dense fabric of referents and locations, all of which seem like you could step into the book and visit. Though most of them....you probably wouldn't want to. 

As for the story - well, no spoilers, as ever. It trots along at a decent pace, giving you room to breathe here and there before hitting with one twist after another, one wrench or act of heroism or another, one victory, one retreat, one moment of comrades coming together, one profile in courage. It's a story that isn't afraid to show you the Big Aliens and humanity trying to take them down, and do so with action that'll keep you turning pages too late at night, but it's also not afraid to look at the smaller stuff, or to provide emotional stakes that matter as much as the gunfights and space wars do - watching a team come together, watching a group bond and live and die and survive, looking at humanity in miniature, is the heart of the story. Though shooting cool space lasers is great too. Corvus is a worthy sequel to the excellent Scorpio, and I was left a little bereft that I can't start the next book until Kloos has the decency to, you know, write it, which is always the sign of a winner. Definitely pick this up, if you're a Frontlines fan. 

Tuesday, August 26, 2025

Stone and Sky - Ben Aaronovitch

Stone and Sky is the latest in the long running Rivers of London series from Ben Aaronovitch. And while it isn't the first to take place mostly outside London, its the first to take place in Scotland. And Aberdeen, no less, a place with a rich history of strange goings on, industrial skulduggery and difficult loyalties. Aaronovitch brings our erstwhile protagonist, Peter Grant, up to Aberdeen on holiday with his family, and...well, things go off the rails shortly thereafter. A seagull may have been involved. The less said, the better.

One of the strengths of this series has always been its sense of place. Aaronovitch has a love of London, plainly. And that affection for the city has worked its way into the stories he tells, from the mini-infodumps Peter does for the reader about architecture and history, to the lavishly detailed descriptions of museums and not-entirely-random tower blocks. Coming to another place, another space with its own history and culture...well. It works! I don't get quite the same amount energy and enthusiasm for the life and history of Aberdeen in this story as for London in others, but the energy is still there. Aberdeen is a city that pretends to be grey and dour, with the sea roaring over the long strands of beach, its heritage blended with a corporate vision of oil rigs from horizon to horizon. That vision and the city itself feel like they're being scaled back, here. This is a city which has had its boom, built like there was no tomorrow, and is now faltering as revenues drop off. The bright lights are no longer quite so bright. The big money jobs are fewer and further between. The guarantee of steady work is slowly slipping away. But for all that, the city still has a heart, still thrums with the kind of energy you get with access to ready money that can be made by, well, making something. This isn't London, no, but if its different, its roots go as deeply. There are families here that can find ancestors too far back to matter, and some of them are...well, more than a little strange. There's parvenus and nouveau riche and there's pubs where you probably won't set foot unless your dad and his dad drank there before you. There's a sense of a city which is changing, though whether that is for the better is anyone's guess. And Aaronovitch builds that sense, builds that fluidity into the text, at the same time as we see the solidity of the town itself, the grey stone that gets everywhere, the sheer density of the material, the ardent solidarity of people who know who they are, and where they're from - even as that understanding of where they're going slips away a little every day. 

Which is a long-winded way of saying, yes, this is Aberdeen. A place with a real heart, a real soul, that's been knocked down and got up again a few times, and still has a laugh in it for everyone that spends their time there. And to be fair, we get to see some of the countryside, too. And if it has less cultural weight, you can still feel the warmth and other-ness of those crofts and hollows, those liminal spaces which aren't entirely human (and may or may not be populated by talking foxes).

On the topic of talking foxes...this is, I think, the first Peter Grant book with multiple points of view. There's a sprawling cast, most of them familiar from other stories in the "mainline" series, and some who presumably turned up in the various multimedia spinoffs. It feels a bit overwhelming at first, but after a few chapters, things settle down. Peter gets the lion's share of the time on page, but his somewhat roguish apprentice-family-member Abigail features heavily, finding her life more than a little upended by the locals -both human and non. I rather like Abigail, but she's definitely bringing a youthful energy (and syntax) that takes a bit of getting used to. By contrast, Peter Grant is now a liottle slower, a little more methodical, a little more...dare I say it, thoughtful? And a father - which is a joy to see, incidentally. They're not exactly a dynamic duo, but both of them are smart, charming, streetwise sorts, and entertaining to read. 

And then there's the story. Which I promise I won't spoil. But it delves into local folklore, it pokes around the bones of local history, modern and...other, and it gives us both people and the supernatural at their best and worst. There's some fine investigative work, and if you run alongside Peter and Abigail, they give you enough information to figure out what's going on before all is revealed. Because this is a mystery, even if it has a big seagull. And it's a character piece, which isn't afraid to delve into its characters and try and show us who they want to be as well as who they are. And it's a social story, about class and wealth and power, and what anyone is willing to do to get or keep those things. And, also, there's the occasional fireball, just to keep things interesting. 

Stone and Sky may not be in London, but it's a fine Rivers of London book, and if you're a fan of the series, definitely worth picking up.

Thursday, August 21, 2025

Back next week!

 We got stuck away from home due to an airline strike! We'll be back next week.

Tuesday, August 5, 2025

Infinite Archive - Mur Lafferty


I've been enjoying Mur Lafferty's work for a while, ever since the absolutely brilliant Six Wakes. And with her "Mid-Solar Murders" series, Lafferty has proven a dab hand at blending two genres that are rather tricky to turn into gumbo - detective stories, and science fiction. But here we are, with the third entry in the series, Infinite Archive. And you know what, it's as fun and as thoughtful and as clever as the previous two instalments. It manages  to write a compelling mystery inside of a world at once strange and familiar, surprising us without ever being, well, unfair. If you're an existing fan of the series, you know what you're walking into. Everyone else, well, it's a journey.

Speaking of journeys. Mallory Viridian remains our protagonist for this volume. A woman who, despite her best efforts, keeps turning up when people end up dead. And then keeps solving the murders that keep, for some reason, happening around her. Because the alternative is a trip to jail. But Mallory is living a quieter life now, on a space station far, far away from most people. And while she's a detective by necessity, she's an author by trade, writing fiction base don the murders that she solved. Which leads to the question - once the murders dry up, what can she write about? Fortunately, or unfortunately for Mallory, that question may well be answered. Her agent and a swarm of other people, regular human people who have a tendency to fall down dead around Mallory, are coming to visit her far, far away space station. As a murder mystery cruise. Her agent is ready to sell her on some other ideas - showing off science fiction and pitching cosy murders to a woman who lives, well, in space. It's a delightful shift in setting for Mallory - away from the  exotically known corners of her own weird space station and its esoteric inhabitants. Now she's on a cruise ship, which also happens to be a space ship, trying to solve a murder which may, or may not, be very real indeed. The murder-cruise is a historical staple of the mystery genre, and this one evokes the best parts of Christie, from its strange crew and passengers, to the even odder ship, to the baffling going son. Why is it bigger on the inside than the outside? Why are half the crew (at least) hiding something? Exactly how much blood are we going to have to clean out of the carpet this time? It's a knowing wink to the genre, a kind, even loving one, and that sense of comfort mixes well with the more off-kilter sci-fi ideas. 

Mallory remains an entertaining protagonist, as well. She's, well, complicated. Having people die around you all the time is probably enough to give anyone a complex. But Mallory is smart, kind and compassionate as well as having a razor's-edge intelligence, and, well, something of an undisclosed edge. But the Mallory of this book starts out trying to work out who she is, now that she's not immediately solving murders or writing books - looking toward a pathway of self-definition, even as the universe does its level best to both define her and throw enough problems into the mix that she doesn't have time to breathe, nevermind think. We've all had days like that, I think. Or weeks! Mallory Veridian lives it, and we live it with her. The fatigue, the irritation, the confusion, the moments of insight and clarity, the warmth of friendship returned. She's, yes, complicated, but if not always kind, always humane. And as ever, watching her delve into the depths of madness that is both an alien space station and...well, space-borne murder-mystery cruise, which I can't believe I typed with a straight face, well, its downright fun. Mallory isn't always sympathetic, but I sure can empathise with her and her struggles - and those of her friends and colleagues too. Mallory serves as the medium into their world, and she's thoroughly entertaining. 

I don't want to dig into the plot overmuch, because the mechanics of it tick over quite nicely, and it has enough stakes, large and small, to keep you turning the page. To see who did what. And why. And how. There's a lot going on here, moving parts kept carefully on track until, well, in this metaphor they crash into each other and make a big tangle that Mallory has to come and unpick. But the story works, it's smart and well paced and it doesn't cheat - you can figure out what's going on with the same information Mallory has, give or take. It's clever and tense and has some observations about humanity and how we act in environments strange and familiar that bear thinking about. Anyway, in the end, this is a good time, and if you've been looking for a sci-fi murder-mystery piece, this will satisfy that itch. And if you're an existing fan, all the better - it's a fun read!

Sunday, July 6, 2025

Back soon!

 We're on holiday for a couple of weeks. We'll be back!